Tuesday 12 August 2008

Weapon Walkthrough

Assault Rifles:



M16A4:Weapon: M16A4

Accuracy: 10 / 12
Damage: 7 / 12
Range: 9 / 12
Fire Rate: 9+ / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: low cluster
Reload Time: 2 seconds / 2.365 empty

Good Perks/Attachments: Stopping Power, Red Dot Sight, Steady Aim, Double Tap
Altogether, this is indeed the best rifle. With the stopping power perk, and the red dot sight, it is more or less a one hit, one kill weapon. The fact that it fires 3 rounds in close succession means a lot of its power, and accuracy is still available while it delivers maximum damage over short, and long distances. Definitely my weapon of choice. Even after level 55.


Weapon: AK-47
Accuracy: 6 / 12Damage: 9 / 12Range: 9 / 12Fire Rate: 6 / 12Mobility: 8 / 12Clip Size/Reserve Ammo: 30/60Recoil: low/moderate clusterReload Time: 2.5 seconds / 3.25 emptyGood Perks/Attachments: Stopping Power, Red Dot Sight, Steady Aim, Double Tap

Still the most iconic and best-selling assault rifle worldwide. Fires on full auto. The rifle has a noticeable vertical kick to it, but its recoil suppressor ensures that the rifle levels again before firing the next shot. Good for closer-quarters combat than the M16 or M4, but still pulls off good middle-long distance single shots.


Weapon: Heckler & Koch G3
Accuracy: 11 / 12Damage: 9 / 12Range: 9 / 12Fire Rate: 4 / 12Mobility: 8 / 12Clip Size/Reserve Ammo: 20/40Recoil: very low clusterReload Time: 2.75 seconds / 3.75 emptyGood Perks/Attachments: Bandolier, Stopping Power, Double Tap, Red Dot Sight, ACOG scope

The combined accuracy and damage on this gun make it sort of a mini-sniper rifle limited only by how sharp your eye is or, if you attach an ACOG, how steady your hand is. With Stopping Power, two consecutive shots will drop a target. Take advantage of the accuracy and go for headshots when you can. Not recommended at all for close quarters, since the slow rate of fire and poor running accuracy can cripple you. You don't get many shots with this gun, so consider bulking your ammo with Bandolier.


Weapon: Heckler & Koch G36C
Accuracy: 8+ / 12Damage: 7 / 12Range: 9 / 12Fire Rate: 7 / 12Mobility: 8 / 12Clip Size/Reserve Ammo: 30/60Recoil: moderate clusterReload Time: 2.1 seconds / 2.967 emptyGood Perks/Attachments: Bandolier, Stopping Power, Red Dot Sight

Fires in full-auto. This rifle tends to work better in medium-close quarters. You may want to use Bandolier to bolster your ammo, because it's a spray-friendly kind of gun. Altogether, this is an all round good rifle. Powerful, Accurate, nice high fire rate, but all in all, is quite average in general use. Good for close quarters, and long range, but not especially strong in any area either.


Weapon: M4 Carbine
Accuracy: 9 / 12Damage: 5 / 12Range: 9 / 12Fire Rate: 9 / 12Mobility: 8 / 12Clip Size/Reserve Ammo: 30/60Recoil: low clusterReload Time: 2.03 seconds / 2.36 emptyGood Perks/Attachments: Stopping Power, Red Dot Sight, Steady Aim

Fires on full-auto. This is one of the most popular guns you'll see on most servers, since it can lay a lot of bullets on a target in a very short amount of time with minimal recoil. On paper it's not very powerful, but if you aim it carefully it'll drop enemies in short order. If you just can't seem to draw a bead on moving targets with the burst-fire M16, switch to the M4 and you should get better results. This one does just about everything you'll want it to. I don’t tend to use this rifle without having stopping power on, but overall, quality rifle.


Weapon: M14
Accuracy: 9 / 12Damage: 9+ / 12Range: 9 / 12Fire Rate: 4 / 12Mobility: 8 / 12Clip Size/Reserve Ammo: 20/40Recoil: high verticalReload Time: 2.5 seconds / 3.06 emptyGood Perks/Attachments: Bandolier, ACOG scope, Steady Aim

If you try to use it long range, as it's supposed to be used, you'll wish you had the ability to hold your breath and steady it. In theory, two successive shots without Stopping Power will drop an enemy, but you'll have to wait a relatively long time to wait for the recoil to die off before taking a second shot. Not good for close combat or situations where you can't take your time when firing. Still, with steady aim, you can actually use this weapon at close range. At long range, you better have red dot site equipped if you want to get some kills because the iron sights make it pretty hard to shoot.


Weapon: Mp44
Accuracy: 6 / 12Damage: 9 / 12Range: 9 / 12Fire Rate: 3 / 12Mobility: 8 / 12Clip Size/Reserve Ammo: 30/60Recoil: moderate/high verticalReload Time: 2.5 seconds / 3.06 emptyGood Perks/Attachments: Stopping Power, Double Tap, Steady Aim

This gun is a salute to fans of the Call of Duty series throughout its WWII phase, where the MP44 was one of the best guns in the game. In CoD4, this gun is here mainly for nostalgia and if you want to test your skills with a gun that isn't quite as good as the AK-47 and doesn't have attachments available. To be honest I find it quite disappointing that this is the last rifle unlocked, as it really has no qualities. Personally, my MP44 has been shelved for life.


Light Machine Guns:


As the all LMG’s in the game are pretty much the same, there is no point going into great detail with them. They are all quite good at significant range, and the slow rate of fire means that someone with an assault rifle or SMG has an edge on you if you meet close up. This gun is very good with grip+stopping power+deep impact, just go prone and spam a wall, and watch your kill count go up. Also double tap can work well in close encounters along with grip and steady aim, can make for a very deadly LMG. Some believe that these monstrous weapons are better than Assault rifles and SMG’s, but personally, I don’t really rate them too high.


Sub Machine Guns (SMG’s):



Weapon: Heckler & Koch MP5
Accuracy: 10 / 12Damage: 9 / 12Range: 5+ / 12Fire Rate: 8 / 12Mobility: 12 / 12Clip Size/Reserve Ammo: 30/60Recoil: low/moderate horizontal/clusterReload Time: 2.3 seconds / 3.3 emptyGood Perks/Attachments: Stopping Power, Steady Aim, Silencer

Another one of the most recognizable guns in video gaming. Very popular worldwide among militaries, law enforcement agencies, and special forces. Like all SMGs, it fires in full auto. The combination of stopping power, fire rate, and accuracy makes this gun another all-purpose weapon in CoD4. Not as good at long range as the M4, it makes up for it in added effectiveness in close quarters. If you like to run around a lot and never spend much time taking long-distance shots, this gun is for you.



Weapon: Fabrique Nationale P90
Accuracy: 9+ / 12Damage: 7 / 12Range: 5 / 12Fire Rate: 11 / 12Mobility: 12 / 12Clip Size/Reserve Ammo: 50/100Recoil: low clusterReload Time: 2.8 seconds / 3.5 emptyGood Perks/Attachments: Stopping Power, Steady Aim, Red Dot Sight, ACOG Scope

Once you unlock it, it just might become your favorite weapon. Sometimes I suspect that fully half the people on any given server I join are using this gun. It combines a high rate of fire, some of the lowest recoil of any SMG, great accuracy, decent damage, and a huge clip to be unmatchably lethal in the hands of almost any player. This gun does everything better than the M4 does except for a very slight increase in recoil and a moderate drop in effective range. Every time I use it it just feels easier to rack up kills than with whatever gun I was using before. That said, I tend to avoid it because it feels like an easy button for the game. So use it for whatever role you play in a match, but be mindful that only using this gun (which you'll be tempted to do) makes you miss out on other fun weapons.


Weapon: Skorpion vz. 61
Accuracy: 11 / 12Damage: 9 / 12Range: 3+ / 12Fire Rate: 9 / 12Mobility: 12 / 12Clip Size/Reserve Ammo: 20/60Recoil: low horizontalReload Time: 2.4 seconds / 2.67 emptyGood Perks/Attachments: Stopping Power, Steady Aim, Bandolier, Red Dot Sight

The accuracy is this gun is impressive, but unfortunately so is the speed at which you'll find yourself reloading. 20 bullets per clip is pitifully small for a gun with this kind of fire rate. You'll need to be really twitchy to make the most of the gun's accuracy within its small effective range. Stopping Power helps make the gun's clip last a bit longer, but either way you should be careful not to spray-and-pray with this one.


Weapon: Mini-Uzi
Accuracy: 9+ / 12Damage: 9 / 12Range: 5 / 12Fire Rate: 10 / 12Mobility: 12 / 12Clip Size/Reserve Ammo: 32/64Recoil: low/moderate verticalReload Time: 2.4 seconds / 3.5 emptyGood Perks/Attachments: Stopping Power, Steady Aim, Bandolier

A compact version of the famous Israeli machine pistol. This gun is great for close-quarters spray, and can pick off medium-range enemies if you need it to. Mainly I see it as a good ninja gun until you get the P90.


Weapon: AK-74u
Accuracy: 8 / 12Damage: 10 / 12Range: 5 / 12Fire Rate: 7 / 12Mobility: 12 / 12Clip Size/Reserve Ammo: 30/60Recoil: low/moderate clusterReload Time: 2.4 seconds / 3.5 emptyGood Perks/Attachments: Double Tap, Steady Aim, Bandolier

An SMG version of the AK-74, the AK-47's successor. As the most powerful SMG in the game, this gun is good for pretty much the same function as the Mini-Uzi, with more attention needed for lining up your shots to compensate for the slower fire rate.




Shotguns:


Weapon: Winchester W1200 Defender

Accuracy: 3 / 12Damage: 11 / 12Range: 2+ / 12Fire Rate: 2+ / 12Mobility: 12 / 12Clip Size/Reserve Ammo: 7/21Recoil: very high upper rightReload Time: 1 First Shell / 0.5 Next ShellGood Perks/Attachments: Double Tap, Sleight of Hand, Steady Aim

The combat version of the American-made pump-action shotgun. You're more likely to get a one-shot kill with this gun than with the M1014, but you'll need to be more accurate with your shots and more careful about taking on groups of enemies. I have yet to test this gun with Double Tap, but I suspect it may give this gun an edge over the M1014 depending on how much the fire rate increases. Notes:- Because the shotguns accept individual shells, you can press fire while reloading to halt the reloading process and chamber whichever shell you loaded last, in case you need to attack while reloading.- The W1200 is unlocked at Rank 2 Private along with Demolitions preset class


Weapon: M1014 (Benelli M4 Super 90)
Accuracy: 3+ / 12Damage: 9+ / 12Range: 2+ / 12Fire Rate: 4 / 12Mobility: 12 / 12Clip Size/Reserve Ammo: 4/16Recoil: moderate/high upper rightReload Time: 1 First Shell / 0.5 Next ShellGood Perks/Attachments: Stopping Power, Sleight of Hand, Bandolier, Steady Aim

The potentially devastating effectiveness of this gun, known well to auto-shotty-hating Halo 3 players everywhere, has been reduced by the use of a 4-shell capacity. You will need to reload this gun constantly when you're not firing it, making Sleight of Hand very useful. If you don't trust your aim enough to use the W1200 or if you're playing on heavily populated servers filled with groups of enemies too large to handle efficiently with pump-action, choose this shotgun.

Sniper Rifles:

(see rules of sniper below)




Weapon: Barrett .50cal (M82, Special Applications Scoped Rifle)
Accuracy: 7 / 12Damage: 11 / 12Range: 12 / 12Fire Rate: 4 / 12Mobility: 8 / 12Clip Size/Reserve Ammo: 10/20Recoil: high upper rightReload Time: 2.75 Seconds / 3.5 seconds emptyGood Perks/Attachments: Iron Lungs, Stopping Power, UAV Jammer, Bandolier, Claymore x2

Semi-automatic. Just so you know, a .50 caliber round is twice the height of a Sterling 20 pound note. Google it if you want to see an actual round. I'm not sure if the Barrett has the highest penetration of any weapon in the game, but it would make sense. If you like the ability to kill enemies behind cover without using the Deep Penetration perk, this gun delivers. It can be thought of as the semi-auto alternative to the R700 in terms of power, but it's less accurate, and you can't fire a volley of rounds like you can with the M21. It's a matter of personal preference whether you choose this or the R700 for a highest-power sniper rifle, but being semi-auto doesn't make this gun much better at closer range due to the recoil, which is a bit larger than the Dragunov's. If you want power but prefer to fire more rapidly at closer range, choose this over the R700. If you love your accuracy and headshots, choose the R700.


Weapon: Dragunov (SVD, Snayperskaya Vintovka Dragunova)
Accuracy: 7 / 12Damage: 9+ / 12Range: 12 / 12Fire Rate: 6 / 12Mobility: 8 / 12Clip Size/Reserve Ammo: 10/20Recoil: high vertical/randomReload Time: 2.75 Seconds / 3.5 seconds emptyGood Perks/Attachments: Iron Lungs, Stopping Power, UAV Jammer, Bandolier, Claymore x2

This gun has an essentially direct tradeoff with the M21: the Dragunov has more power, but the M21 has smaller recoil. If you try pulling off rapid shots with the Dragunov in the same way you would with the M21, be prepared to compensate for the considerable vertical recoil. Take your shots more slowly than with the M21 and think twice before carrying it in close with an ACOG, but otherwise use it in the same way.


Weapon: Remington R700
Accuracy: 8+ / 12Damage: 11 / 12Range: 12 / 12Fire Rate: 2+ / 12Mobility: 8 / 12Clip Size/Reserve Ammo: 4/12Recoil: very high upper rightReload Time: 2.75 Seconds / 3.5 seconds emptyGood Perks/Attachments: Iron Lungs, Stopping Power, UAV Jammer, Bandolier, Claymore x2

The unmodified Remington 700 hunting rifle. It's larger and more powerful than the M40A3, but kicks like a bionically augmented mule with the largest recoil in the game. As a bolt-action sniper rifle and with only 4 bullets per clip, you should be very discrete about positioning yourself and should follow the rule of "one shot, one kill" very strictly. If that's too boring for you, or if you think you'll need to engage in close quarters occasionally, either build your pistol skills or use Overkill with an SMG, which I wouldn’t recommend because despite its power, it is rare to take down and enemy with a single round, especially with novice snipers.


Weapon: M21
Accuracy: 7 / 12Damage: 8 / 12Range: 12 / 12Fire Rate: 6 / 12Mobility: 8 / 12Clip Size/Reserve Ammo: 10/20Recoil: moderate clusterReload Time: 2.5 Seconds / 3.1 seconds emptyGood Perks/Attachments: Iron Lungs, Stopping Power, UAV Jammer, Bandolier, Claymore x2, ACOG scope

U.S. Army sniper rifle in active service since the Vietnam Era. The Army has switched its standard sniper rifle to the R700-based M24, but they also still use M21s and I guess the makers of CoD4 didn't want a third R700-based rifle in the lineup. The M21 is adapted from the M14, so it basically functions as the M14 was supposed to anyway. The recoil goes from excessive for a battle rifle (M14) to acceptable for a semi-automatic sniper (M21). With the lowest recoil of any sniper rifle, this is the one most likely to be modified with an ACOG and taken to a closer range. Feel free to take several rapid shots at your enemy to take them down instead of the painstaking one shot, one kill method required by the bolt-action rifles. You may wish not to hold your breath when taking several shots in a row, since the recoil is actually increased by taking a breath-held shot.


Weapon: M40A3
Accuracy: 9+ / 12Damage: 9+ / 12Range: 12 / 12Fire Rate: 2+ / 12Mobility: 8 / 12Clip Size/Reserve Ammo: 5/15Recoil: moderate/high randomReload Time: 1.1 First Round / 0.4 Next RoundGood Perks/Attachments: Iron Lungs, Stopping Power, UAV Jammer, Bandolier, Claymore x2

Modified from the Remington 700 hunting rifle and used by the U.S. Marine Corps. Bolt-action. The Marines took the R700 and gave it lower recoil, a larger clip, and improved accuracy at the cost of bullet damage. That's the tradeoff you have to consider when choosing between this gun and the R700. Because it's bolt-action, choosing this gun restricts you to long-range sniping unless you enjoy using a pistol or using a second main weapon with Overkill. Be patient, line up your shot and hold your breath before firing, and remember to change positions after each couple of shots if possible to avoid being located.

3 comments:

Anonymous said...

Nice website, its about time we had some good info on sniping. keep us all updated

Anonymous said...

nice site dude. you should do a piece on challenges and Prestige mode, but yeah, good job

Anonymous said...

awesome sniper tips man